Thrill Unleashed // VALORANT Masters Shanghai Cinematic I Played a role as a Look Dev Artist in shaping the visual direction of the project by quickly iterating on styleframes to establish a compelling and cohesive aesthetic. Through rapid experimentation and refinement, I helped define the foundational look and feel that guided the cinematic. I also […]
Assassin’s Creed 15th Anniversary. I played a key role in producing the opening cinematic for the 15th anniversary of Assassin’s Creed by providing additional shading, lighting, compositing, and particle work. Building on the research and development done in the pre-production phase, I continued to refine and develop various shaders and particle effects to achieve the […]
After spending the last 9 months or so learning to use Unreal Engine 5.3, this passion project pulls together just about every technique and trick I have learned so far inside Unreal. I also wanted to use this project as a way to improve my skills so I spent a ton of time cleaning up […]