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The Bungie team on using ZBrush to create characters and weapons for the most recent ‘Destiny’ expansion.

Behind the Screens of Feature Films
Jayse Hansen remembers exactly where he was when he realized what he wanted to focus on as an artist. It was 2005 and he was at a design conference listening to fictional user interface (FUI) pioneer Mark Coleran describe how he created FUI for films like Mission Impossible, Alien vs. Predator and The Bourne Identity. Watching intently as Coleran presented his screen designs for mini spy cameras, holo tables and FBI forensic labs, he thought: “That has to be the best job ever.” Though he knew nothing about how to get started, he knew he wanted in.

“Baïdir”: A Space Opera
French director and motion designer Slimane Aniss always wanted to create an animated series and two years ago he got his chance.