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Architect, visual artist, and entrepreneur, Thomas Vournazos is passionate about architectural visualization. Since founding his Zurich-based studio Slashcube in 2013, Vournazos and his team have quickly gone from helping local firms visualize their projects to working with clients globally.
With thousands of games released every year, it takes a standout trailer to capture the attention of inundated video game consumers. But the team at Resight, a Tbilisi, Georgia-based VFX studio renowned for producing breathtaking visuals, rose to the challenge last year with a cinematic trailer for Vizor Games’ “Blood of Heroes”.
Jayse Hansen remembers exactly where he was when he realized what he wanted to focus on as an artist. It was 2005 and he was at a design conference listening to fictional user interface (FUI) pioneer Mark Coleran describe how he created FUI for films like Mission Impossible, Alien vs. Predator and The Bourne Identity. Watching intently as Coleran presented his screen designs for mini spy cameras, holo tables and FBI forensic labs, he thought: “That has to be the best job ever.” Though he knew nothing about how to get started, he knew he wanted in.