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Reengineering Timekeeping
Belgian-based Studio Plankton’s team of 3D artists and animators are skilled at telling brand stories of all sorts. One of their many clients is Ressence, a modern watchmaking start-up that has relied on the studio to transform highly technical specifications into meticulously detailed visuals with clear messaging and contemporary branding since 2015.
Behind the Screens of Feature Films
Jayse Hansen remembers exactly where he was when he realized what he wanted to focus on as an artist. It was 2005 and he was at a design conference listening to fictional user interface (FUI) pioneer Mark Coleran describe how he created FUI for films like Mission Impossible, Alien vs. Predator and The Bourne Identity. Watching intently as Coleran presented his screen designs for mini spy cameras, holo tables and FBI forensic labs, he thought: “That has to be the best job ever.” Though he knew nothing about how to get started, he knew he wanted in.
‘Venom: Let There Be Carnage’
Lucas Cuenca was born in Ushuaia, Argentina, one of the southernmost cities in the world and a last stop for boats on their way to Antarctica. He made his way to Buenos Aires to study multimedia design, and that was where he first saw “The Lord of The Rings” in a theater.