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Behind the Screens of Feature Films
Jayse Hansen remembers exactly where he was when he realized what he wanted to focus on as an artist. It was 2005 and he was at a design conference listening to fictional user interface (FUI) pioneer Mark Coleran describe how he created FUI for films like Mission Impossible, Alien vs. Predator and The Bourne Identity. Watching intently as Coleran presented his screen designs for mini spy cameras, holo tables and FBI forensic labs, he thought: “That has to be the best job ever.” Though he knew nothing about how to get started, he knew he wanted in.

Audiences Just Aren’t Feelin’ It.
Sometimes burnout can be a good thing. At least it was recently for Cinema 4D/After Effects and Octane artist David Ariew. After finishing up a grueling full-CG music video for artist Janelle Kroll, it was time to start another massive project—a new music video for Michael Marquart’s band, A Bad Think. “But I had a huge case of blank-slate syndrome,” Ariew recalls, explaining that the whole video was shot on green screen so everything that would exist behind Michael, the singer, was totally up in the air.

Drone Racing for the Real World
Say hello to the Drone Racing League’s (DRL) Racer4 Street, a consumer version of the drone used by the league’s top pilots. Unheard of until just a few years ago, drone racing is fast becoming a popular world-wide sport and the DRL is not only the international, professional drone racing circuit for elite first-person-view pilots.