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Behind the Screens of Feature Films
Jayse Hansen remembers exactly where he was when he realized what he wanted to focus on as an artist. It was 2005 and he was at a design conference listening to fictional user interface (FUI) pioneer Mark Coleran describe how he created FUI for films like Mission Impossible, Alien vs. Predator and The Bourne Identity. Watching intently as Coleran presented his screen designs for mini spy cameras, holo tables and FBI forensic labs, he thought: “That has to be the best job ever.” Though he knew nothing about how to get started, he knew he wanted in.
Designing WandaVision’s Future Tech
Vancouver, Canada-based motion graphics artist Robyn Haddow has specialized in creating fantasy user interfaces (FUI) for years. Vancouver, Canada-based motion graphics artist Robyn Haddow has specialized in creating fantasy user interfaces (FUI) for years. And the future tech, screen graphics and holograms she has designed have been featured in a long list of high-profile films, including The Suicide Squad, Black Widow, Ant-Man and the Wasp, Guardians of the Galaxy Vol. 2, Spider-Man Homecoming, Thor Ragnarok, Mile 22 and Bumblebee.
Machine Dreams
TV series titles don’t usually need updating from season to season. But with the hosts leaving the theme park to head out into the real world in Westworld’s season 3, the time was right to make a change. Asking the question, “What would it look like for a machine to look back on the world of Westworld’s first two seasons, Antibody collaborated with AI Fiction to create “machine dreams” for the title sequence, which explores what the characters go through as they struggle with their new freedom.